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( Cancel -ga Magic (Name in Japanese: ガ系キャンセル魔法 )) ( Cancel -ra Magic (Name in Japanese: ラ系キャンセル魔法 )) ( Twin Magic (Name in Japanese: ツインマジック )) Whirling Lance is held down and Nine can move about freely, though the damage isn't spectacular. It has a rather low chance of inflicting Stop. Although the ability is sound-based, it targets a single enemy. Nine's Roar ability can inflict Stop to his target. Javelin Throw has Nine automatically turn towards his target. The ability has an infinite range as long as the target is locked-on. When the lance hits an enemy or wall or ground, it unleashes a blast than may damage other enemies around it. It boasts a high critical rate, and may allow hitting multiple enemies as the lance can pierce through them. Nine will first try to track his target vertically and horizontally before tossing it, so its accuracy is slightly above average. Javelin Throw and Laser Lance make Nine throw his lance at his target and serves as his ranged attack. High Jump is strong and provides brief invulnerability, but is expensive, slow, hard to control, and has more startup. Hitting the enemies with the last strike helps with accumulating AG. Tapping the input allows Nine to hit the target again with his last strike. Nine initially knows Jump, which allows him to leap in the air and land on the target dealing high damage within a small area. As such, players should keep Nine safe when facing magic-based or quick enemies. His attacks often have a delay, which means timing is crucial for him. Nine's tank-like build is offset by his low MP pool and magic defense as well as speed. His HP pool, defense, and attack damage are high, making him an ideal tank during boss fights or a good partner for long-ranged characters, such as Ace, Deuce, Trey, and Cater, while they dish out damaging spells and attacks. Though he may be weaker than Sice or Jack, he is more durable than Cinque.
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